Sport policy

1. Introduction

1.1. These Betting Rules govern the use of the sportsbook. Operators have to make sure that when placing a bet with the sportsbook, the End User is therefore agreeing that the End User has read, understood and will be adhering to these Betting Rules at any time applicable to sportsbook platform. The Betting Rules consist of the following sections:

  • 1.1.1. General rules;
  • 1.1.2. Sports related rules;
  • 1.1.3. Esports related rules;
  • 1.1.4. Virtual sports related rules;
  • 1.1.5. More E-sports related rules.

1.2. The use of the sportsbook is at all times subject to the regulations imposed by the law applicable to the operations of the Operator and authority supervising the operations of the Operator and or the sportsbook.

1.3. Sportsbook reserves the right to make changes to the site, betting limits, payout limits and offerings without prior notice.

1.5. These Betting rules may be updated, amended, edited and supplemented at any time without prior notice.

1.6. Any reference in these Betting Rules to words/objects that appear in singular also applies to plural. References to gender are non-binding and to be treated for information purposes only.

The purpose of these Betting rules is processing and redemption, if any, of the bets fairly, honestly and in accordance with these terms.

2. Definitions

  • 2.1. Sportsbook – means an online platform and all connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of sportsbook services.
  • 2.2. End User - an individual who uses services of the sportsbook via Website and who has agreed to the Betting Rules.
  • 2.3. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to sportsbook and these Betting Rules. Bets are made on terms previously proposed by the Sportsbook.
  • 2.4. Stake - the amount of money transferred by the End User to the Operator via Sportsbook platform and which is the main condition for participation in a Bet in accordance with these Rules.
  • 2.5. The outcome - means the result of an event or a market on which the Stake was placed by the End User via Sportsbook.
  • 2.6. Market – an in-play event on which an End User may place a Stake via Sportsbook.
  • 2.7. Event – a sports, esports, virtual sports, political, entertainment or other event taking place in a real time on which the Operator is offering Odds via sportsbook.
  • 2.8. Odds — the coefficient as determined by the sportsbook for the outcome of an Event expressed in a numeric value.
  • 2.9. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the outcome of an Event or Market correctly.
  • 2.10. Operator - legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the country of operation and providing betting services via its operated Website.

3. General rules

3.1. No one being under the age or under minimal gambling age limit according to the applicable law in the country of End User is permitted to use services of the sportsbook and respectively to open an End User account and place a Stake on a Bet.

3.2. In the event of a discrepancies between the English language version of these Betting rules and any other language version, the English language version will prevail.

3.3. Once a Bet is accepted by the sportsbook, it cannot be reversed. The sportsbook shall not be responsible for any missing or duplicate Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes accepted and Bets placed for the reason that either a Bet is missing or duplicated.

3.4. All transactions of an End User may be reviewed in the “My Bets” user interface of the respective End User of the sportsbook to make sure that all requested Bets were accepted.

3.5. Statistical data or editorial texts published on the sportsbook are for information and entertainment purposes only, and not for decision making. There are no warranties for the correctness of such information or data. The sportsbook shall not acknowledge or accept any liability whatsoever regarding any decisions taken by an End User. At all times it is the End User’s responsibility to be aware about circumstances relating to an Event or Market.

3.6. It is forbidden to use any automated systems (any kind of scanners, robots etc.) on the sportsbook. The sportsbook reserves the right to cancel any Bet which is made using automated systems of any kind.

3.7. It is forbidden to use multiple or third party accounts for the purpose of use of services offered on the sportsbook. Bets made in contrary to the terms of this clause shall be void.

3.8. Offering of the Events and Markets available on the sportsbook may change from jurisdiction to jurisdiction, as offering of the sportsbook at all times is subject to applicable law.

3.9. Sportsbook uses only reputable and legitimate data source(s) for determination of the outcome of a bet. Unless the data sources are not expressly disclosed in these betting rules, the data source(s) may be disclosed to an End User upon request.

3.10. In case of any contradictions: Market Rules take precedence over Sport Rules. Sport Rules take precedence over General Rules. In case there are no specific Market Rules or Sport Rules, General Rules apply.

3.11. An “X” included in a description of an odds or a market of these terms shall be understood as a number defined in the sportsbook offering.

4. Placing a Stake / making a Bet

4.1. All Stakes placed by an End User and all Bets accepted by the sportsbook are subject to these Betting Rules, as well as to applicable law.

4.2. For any Bet to be valid, it needs to be expressly confirmed as accepted with a respective statement in the betslip.

4.3. It shall at all times remain the exclusive discretion of a sportsbook, whether or not to accept any Bet.

4.4. Bet types:

  • 4.4.1. Single (Ordinary) – a Bet on a separate outcome of an Event. Single Bet payout shall be equal the amount of the stake times odds.
  • 4.4.2. Combo – a Bet on several independent outcomes of Events. To win such a Bet it is necessary that every outcome of every Event included in this Bet is predicted correctly. Incorrect prediction of any Event included in the Combo results in losing the Combo in its entirety. Combo winning is equal to the amount of the stake times total odds of the Combo.
  • 4.4.3. System - a set of Combos, which is a complete search variants of combos of the same size from a fixed set of outcomes. It is characterized by the same stake for each express (option system) and the same number of outcomes in each express. Betting the system must specify the total number of outcomes and number of combos (system option). System winning is equal to the amount of the stake times total odds of the System.
  • 4.4.4. Trixie – is a combination of Bets, which includes one treble and three doubles from a selection of three Events. For the avoidance of doubt in this clause and in these Betting rules a treble means a Combo which consists of 3 (three) Events/markets and a double means a Combo which consists of 2 (two) Events/markets. Trixie winning is equal to the amount of the stake times total odds of the Trixie.
  • 4.4.5. Patent – is a combination of Bets, which includes one treble, three doubles and three singles from a selection of three matches. Patent winning is equal to the amount of the stake times total odds of the Patent.
  • 4.4.6. Yankee – is a combination of Bets, which includes one fourfold, four trebles and six doubles from a selection of four matches. For the avoidance of doubt in this clause and in these Betting rules a fourfold means a Combo which consists of 4 (four) Events/markets. Yankee winning is equal to the amount of the stake times total odds of the Yankee.
  • 4.4.7. Canadian (Super Yankee) – a combination of Bets, which includes one fivefold, five fourfolds, ten trebles and ten doubles from a selection of five matches. For the avoidance of doubt in this clause and these Betting rules fivefold means a Combo which consists of 5 (five) Events/markets. Canadian winning is equal to the amount of the stake times total odds of the Canadian.
  • 4.4.8. Heinz – a combination of Bets, which includes one sixfold, six fivefolds, fifteen fourfolds, twenty trebles and fifteen doubles from a selection of six matches. For the avoidance of doubt in this clause and these Betting rules sixfold means a Combo which consists of 6 (six) Events/markets. Heinz winning is equal to the amount of the stake times total odds of the Heinz.
  • 4.4.9. Super Heinz – a combination of Bets, which includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles and twenty-one doubles from a selection of seven matches. For the avoidance of doubt in this clause and these Betting rules sevenfold means a Combo which consists of 7 (seven) Events/markets. Super Heinz winning is equal to the amount of the stake times total odds of the Super Heinz.
  • 4.4.10. Goliath – a combination of Bets, which includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles and twenty-eight doubles from a selection of eight matches. For the avoidance of doubt in this clause and these Betting rules eightfold means a Combo which consists of 8 (eight) Events/markets. Goliath winning is equal to the amount of the stake times total odds of the Goliath.
  • 4.4.11. If odds consider more than 2 digits after decimal point, the payout will be rounded for second digit after decimal point.
  • 4.4.12. Cash out – an individual offer initiated by sportsbook, addressed to an End User, aimed at changing one or several essential betting conditions (coefficient, event calculation time, etc.) in order to fix a new Bet and terminate the previous Bet at any current time (Cash out). The offer to redeem a Bet can be both accepted and rejected by the End User. By selecting “Cash out” the End User confirms his acceptance of the new essential conditions of the Bet. Cash out rates can be offered for both pre-match and for live betting. The sportsbook reserves the right to change the offer to repurchase the Bet over time, or not to form a Bet to repurchase the bet without giving a reason.
  • 4.4.13. Bet Builder – a Bet on multiple Markets of the same Event, such as total, 1x2, team stats, player props and other markets marked with a Bet Builder Tab. To win such a Bet it is necessary that every outcome of every Market included in this Bet is predicted correctly. Incorrect prediction of any Market included in the Bet Builder Bet results in losing the Bet Builder Bet in its entirety. Bet Builder Bet winning is equal to the amount of the stake times total odds of the Bet Builder Bet. Bet Builder may be available in different sports which are marked with a special Bet Builder Tab in the Event.
    Bet Builder Bets can also be included in a Combo/System consisting of other Bet Builder Bets or a combination of Bet Builder Bet and non-Bet Builder Bets. Special terms of Bet Builder:
    • a) Bet Builder Bets may not be available for all sports and/or Events and/or Markets. Availability of Bet Builder Bets shall at all times remain at Sportsbook’s sole and exclusive discretion;
    • b) Availability of Bet Builder Bets is not guaranteed and Sportsbook reserves the right to terminate availability of Bet Builder Bets for any reasons at sole discretion of the Sportsbook (e.g. technical issues; sportsbetting integrity etc.);
    • c) Sportsbook reserves the right to amend, suspend or remove the Bet Builder feature (or any part of it) at any time;
    • d) Sportsbook reserves the right to reverse the settlement of a Bet Builder Bet if the Bet or a selection within the Bet is settled in error (terms of the Betting Rules related to errors apply).
    • f) Sportsbook reserves the right to accept or void any Bet included in the Bet Builder Bet in accordance with the terms of the Betting Rules regarding voiding Bets. In case a Bet included in the Bet Builder Bet is voided – the remaining (non-voided) Bets included in the Bet Builder stand. In case of a void Bet terms of the Betting Rules related to void Bets apply.
  • 4.4.14. Early Payout is a special offer that allows a bet to be settled as a winner early if a predefined settlement conditions (one or several) as listed in the special tag attached to the respective event and market are met irrespective of the outcome of the match.
    • a) Markets eligible for the Early Payout are marked with a special "Early Payout" tag. The specific settlement conditions for Early Payout are shown in a tooltip accessible by clicking the "Early Payout" tag on the event page or in the "My Bets" section.
    • b) The availability of Early Payout offer, conditions of the Early Payout and the events or markets available for this special offer are determined solely at the discretion of the Sportsbook and may vary by event and market.
    • c) Early Payout may be available for single and multiple bets, i.e. combo or system bets, consisting of other Early Payout bets or a combination of Early Payout and non-Early Payout bets. Early Payout may also be available for bets placed using the Bet Builder feature. Early Payout will not be available for any bonus bets, including but not limited to Freebets, freemoney, Bet no risk.
    • d) In single bets once the Early Payout condition is triggered, the bet is considered as a winning bet and settled as such regardless of the final result of the event. If an Early Payout bet is settled, there will be no additional payout if the selection of the original bet goes on to win the match.
    • e) In multiple bets, e.g. combo or system bets, Bet Builder that include both Early Payout and non-Early Payout selections, only those outcomes that meet the Early Payout conditions will be settled early. The remaining parts of the Combo or System bet will remain open until final settlement according to the standard Betting Rules;
    • f) The availability of Early Payout is not guaranteed. The Sportsbook reserves the right to suspend, modify or completely remove Early Payout availability for any event or market, at any time without prior notice (including but not limited for reasons attributable to technical issues, human error, betting integrity, legal compliance, or other factors). The Early Payout bets that were already accepted shall remain and be subject to Early Payout conditions as defined at the time the bet was placed and accepted by the Sportsbook though at all times subject to the terms of standard Betting Rules.
    • g) The Sportsbook reserves the right to reject or void any accepted Early Payout bets in accordance with the general Betting Rules regarding bet acceptance and voiding. If a bet with Early Payout is voided, the general Betting Rules regarding voided bets will apply.
    • h) In the event of an erroneous settlement of a bet via Early Payout due to a technical or a human error or a game situation (including but not limited to VAR situations), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement errors;
    • i) Issues not expressly determined by this section, shall be determined in accordance with the terms of the Betting Rules.

4.5. Market types:

  • 4.5.1. Match (1X2) allows to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
  • 4.5.2. Correct Score allows to bet on the (partial or definite) exact score of a match or Event.
  • 4.5.3. Over/Under (Totals) allows to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences in the Bet be exactly equal to number of respective occurrences listed in the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
  • 4.5.4. Odd/Even allows to bet on the (partial or definite) odd or even number of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.) in an Event. For the avoidance of doubt an odd number shall be 1,3,5 etc., however Even number shall be 0,2,4 etc.
  • 4.5.5. Head-to-Head / Triple-Head allows to bet on a competition between two or three participants/outcomes, originating from either an officially organised event, or else, as virtually defined by the sportsbook.
  • 4.5.6. Half time/Full time allows to bet on the result in the half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The Bet shall be void if the regular time of the match is played in a different time format than those listed in the Bet (i.e. other than two halves).
  • 4.5.7. Period betting allows (where possible) to bet on the outcome of each separate period within a match/Event.
  • 4.5.8. Draw No Bet allows (where possible) to bet on either "1" or "2" as defined in 4.5.1. Should the specific match contain no winner (e.g. match ends as a draw), or the particular occurrence does not happen, the stake will be refunded.
  • 4.5.9. Handicap allows (where possible) to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. If the result after application of the handicap is exactly equal to the betting line, all such bets on this offer will be void.
  • 4.5.10. Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (i.e. 3 goals or more). If Team A wins with only a 2 goal margin, the bet is partially won with a full payout on -1.5 and a refund on -2.0. Any other outcome (including a 1-goal win) loses the stake. Away team is given a +1.75 advantage (split between +1.5 and +2.0).
  • 4.5.11. Double Chance allows (where possible) to bet simultaneously on two outcomes of an Event: 1X, 12 or X2.
  • 4.5.12. Outright / Place allows to bet that a participant wins or takes a specified position.
  • 4.5.13. Quarter / Half / Period X bets refer only to the listed timeframe and exclude other points/goals/events.
  • 4.5.14. Result at end of Quarter / Half / Period X refers to the result after the stipulated timeframe and includes all prior tallies.
  • 4.5.15. Race to X Points / Goals refers to the earliest team/participant reaching the tally. If not reached within the timeframe (if any), bets are void unless stated otherwise.
  • 4.5.16. Winner of Point X / Scorer of Goal X refers to the listed occurrence. If it does not happen within the timeframe (if any), bets are void unless stated otherwise.
  • 4.5.17. Bets on the first occurrence in time order (e.g., “First Card”) will be voided if it is not possible to determine the winning outcome beyond reasonable doubt.
  • 4.5.18. Team to score first and win requires the listed team to score first and win; if no goals, bets are void.
  • 4.5.19. Clean sheet indicates the listed team must not concede during the match.
  • 4.5.20. Team to win from behind refers to winning the match after being at least 1 goal down.
  • 4.5.21. References to a team winning all halves/periods mean the team must outscore the opponent in each stipulated half/period.
  • 4.5.22. Injury Time refers to the amount displayed by the designated official, not the actual time played.
  • 4.5.23. Settlement of bets on “Man of the Match”, “Most Valuable Player”, etc. is based on the Event organizer’s decision, unless stated otherwise.

5. Events and Resulting

5.1. The dates and times of the Events posted in the sportsbook are purely of informational character. Neither the Sportsbook, nor the Operator guarantees accuracy of such information. An incorrectly posted time and/or date of an Event is not the reason for voiding bets unless expressly provided otherwise in these Betting rules.

5.2. The Sportsbook platform may display live scores for informational purposes; however the accuracy of such information is not guaranteed and may not be used for the purposes of settlement of Bets.

5.3. The Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official resulting has been announced.

5.4. The result of an Event will be determined on the date of the Event’s conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of the Event’s completion, except where expressly stated otherwise in these Betting rules. In the case if any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.

5.5. If an Event has started and has not completed within 48 (forty-eight) hours of its official starting time, then all Bets on that Event shall be void, with the exception of:

  • bets placed on the odds related to periods that have been played to completion;
  • Events which in their normal course can take longer than 30 hours (e.g. golf tournaments);
  • sport-specific exceptions determined by these Betting Rules section for each individual sport;
  • Bets on the “First Team to Score”, which shall have action as soon as there is a score, regardless whether the Event is completed or not.

5.6. The resulting and/or settlement of an Event suspended after the start of the Event will be made according to the rules specified for that the particular type of sport below. If nothing in the sport’s rules apply, the clause 5.5. of the General Rules apply.

5.7. For the purposes of Bet settlement no protested or overturned decisions changing the end resulting of any Event/market shall be recognized.

5.8. Bets are placed on the outcome of an Event/Market, regardless the score at the time the Bet was placed, for example, any incorrect scores displayed outside of soccer goals and red cards are not grounds for bets to be voided.

5.9. Bets on a specific period count only the scoring in that period, and are unaffected by what happens in any prior or a subsequent period(s).

5.10. If an odds on “Draw” market is offered along with Winner markets for an Event, and the draw happens, the Bets on Winner markets for each team lose. If a draw is not offered and a draw happens, then bets on Winner markets of both teams are void, unless expressly provided otherwise in sport specific rules.

5.11. If any Event involving a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets will be void, regardless of how the governing body of its league/sport scores it.

5.12. Misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be void, as long as it is clear judging reasonably and based on the context what the intended Event was.

5.13. If an Event takes place with an incorrect number sections of an Event (e.g. periods, sets, etc.) or with non-standard duration of the respective Event without it being indicated, all Bets on such an Event shall be void.

5.14. For the market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if all Events on that day/week in that league are not played to completion all Bets on the market are void.

5.15. For the market “Multi-way betting” Bets shall always have action unless a stipulation is added to the respective market that a certain competitor must start for action of the Bet. If such a stipulation is included, then all Bets on all competitors will be void if the stipulated competitor does not start in that specific event.

5.16. All winning bets on “Multi way” markets are paid out at full odds, regardless of the number of winners.

5.17. If a market if offered with “The Field” as a betting option, named teams or competitors must beat every other competitor for a bet on that competitor to win. If a listed competitor ties for a win, Bets on the tied competitors will be void, and all other Bets will be lost.

5.18. All settled markets are final after 72 hours and no queries will be accepted after that period of time. Within 72 hours after markets are settled, Sportsbook will only reset or correct the results dues to human error, system error or mistakes made by the referring results source.

5.19. Outright bets are considered all in run and will be settled as a loss if the selection does not take part in the Event, unless otherwise stated. Dead heat rules apply where there is more than one winner. Stakes are first divided by the number of selections who tied and then this portion of the stakes is settled as a win and the rest settled as a lost.

5.20. If one of competitors of an Event did not start sportsbook shall cancel this head to head market.

5.21. In racing sports, unless otherwise expressly provided in respective sport rules, if both competitors of an Event didn't finish, the winner of the Event will be the competitor who has more laps. If both competitors are out in the same lap, sportsbook shall cancel this head to head market.

5.22. If competitors are in the same position, Sportsbook shall void bets on this head to head market.

5.23. All match markets DO NOT include overtime unless otherwise stated.

5.24. If a Market includes exact names of one of two competitors, then all listed competitors must participate in the Event for the Bet to have action.

6. Acceptance, suspension and voiding of Bets

6.1. All Bets will be accepted or rejected purely at sportsbook’s discretion and subject to sportsbook’s risk management policies (as applicable from time to time).

6.2. Acceptance of live (in-play) bets may be subject to a short delay before they are accepted and/or they will be kept pending during dangerous situations (e.g. free-kick, 1:1 attack, etc.) at sportsbook’s discretion.

6.3. Sportsbook platform reserves the right to refuse, restrict, cancel or limit any Bet.

6.4. The Sportsbook platform reserves the right to declare the bets (or a part of them) void (payments are made with the odds «1») or to suspend payments until the end of trial (including judicial) in one of the following cases:

  • 6.4.1. There are mistakes made when accepting the bets;
  • 6.4.2. There is a software/website error (obvious typing mistakes in the list of offered events, discrepancy of odds in various positions, unusual or wrong odds, etc.);
  • 6.4.3. If there are traces of unfair practices being used (bets made in fraudulent manner, obviously “bad” odds” (e.g. obviously incorrect odds), switched odds);
  • 6.4.4. There is deviation from the current rules during the acceptance of a bet;
  • 6.4.5. There are other circumstances confirming the incorrect bet;
  • 6.4.6. The bet was made after an Event had started or the occurrence had already take place;
  • 6.4.7. The venue of the Event was changed, unless otherwise specified in the particular sport’s rules;
  • 6.4.8. The outcome of the Event or Market at the time of placing the Bet was already known or if the odds have not been updated correctly due to technical issues.
  • 6.4.9. Where the outcome has been altered by the imposition of sanctions or where the imposition of sanction affect the outcome result (e.g. penalty points, enforced relegations or any other measure enforced as a result of anything other than the normal results of the games/competitions in question).

6.5. If there is an obvious error in the odds or limit of the market, Bets (placed on odds with an obvious error or exceeding the limit of the market) on that market may be void. If for any reason a bet is accepted after an Event has started (other than clearly indicated Live In-Play betting) Bets will have action unless a material advantage has been gained by the End User. The Sportsbook reserves the right to void the Bet if it was determined that an unfair advantage has been gained.

6.6. In case of suspicion of an unfair activity, Sportsbook reserves the right to void any Bet (in these cases, the payout is made with odds of “1”) or suspend any withdrawals for up to 31 calendar days.

6.7. For End User accounts with minus (negative) balances, Sportsbook reserves the right to void any pending Bets, whether placed with funds resulting from the error or not.

6.8. Sportsbook reserves the right to suspend a acceptance of Bets of any unique End User ID without prior notice.

6.9. Sportsbook shall not be responsible for the damage incurred by the End User as a result of a system malfunction, defects, delays, manipulations or errors in data transfer.

6.10. Abuse of gaming software errors or mistakes in translation is prohibited. An End User / Operator who discovers any error in the gaming software must immediately report it. If the an End User/Operator will abuse errors in the gaming software, the sportsbook reserves the right to suspend End User’s betting account, freeze the funds and cancel placed and/or already resulted Bets.

6.11. In Combo (also named as accumulators, parlays, multis) if certain outcomes are related, for example: place bet on Barcelona to win the La Liga combined with a Barcelona win in the deciding game, these Bets will be void.

6.12. Bet settings.

  • 6.12.1. Don’t Accept Odds Changes – in case any odds change occurs after bet placement, the bet will not be accepted. End User must manually review and confirm any updated odds before placing the bet again. This functionality is set as default option and End User shall be able to opt out at any time and change the setting to another of the options of Bet Settings.
  • 6.12.2. Accept Higher Odds Changes – in case any odds change occurred after bet placement, the bet may be accepted only in case the odds increased, in case the odds decreased after bet placement the bet will be automatically declined. The End User must manually opt in to activate this functionality and shall be able to opt out at any time. The functionality shall apply to bets placed after the manual activation of thereof.
  • 6.12.3. Accept Any Odds Changes – in case any odds change occurs after bet placement, the bet may be accepted irrespective of the change, i.e., whether the odds increased or decreased. The End User must manually opt in to activate this functionality and shall be able to opt out at any time. The functionality shall apply to bets placed after the manual activation of thereof.

7. Betting integrity

7.1. Sportsbook may limit the maximum amount of a Bet or a Stake at its discretion to any Event, Market, Operator or End User individually. Maximum Bet/Stake limits are subject to change without prior written notice. Changes do not apply to Bets that have already been accepted.

7.2. End Users are allowed to bet only as individuals. Group bets are not allowed. Repeated bets on the same outcome made by the same or different End User may subsequently be declared void at sportsbook’s sole discretion.

7.3. Even after the official result of the event is already known, sportsbook may consider the indicated bets invalid if it considers that the End User(s) act in collusion or as a syndicate, or the bets considered were made by one or more End User(s) within a short period of time.

7.4. The sportsbook has the right to refuse to accept bets or to count already made bets as void if they are made from different game accounts from the same IP address.

7.5. Sportsbook may make an event or market unavailable for betting in case there is a suspected integrity, fairness, game or system fault, until the issue is resolved, including but not limited the sportsbook may depending on circumstances – suspend the betting on any event or market; withhold the settlement and decline any Bet until the fault has been resolved, at all times taking decisions fairly, reasonably and in good faith;

7.6. In any case where there is a game or system fault, including where sport and event betting transactions are not recoverable, the Bets placed shall be void and the stakes returned to the End Users.

7.7. In case of impossibility to get time related official data of the event, the sportsbook shall void the bets affected by the delay.

8. Bonuses

8.1. Any bets placed with a system bet will not count for the wagering requirement in Bonus.

8.2. Comboboost

8.2.1. Number of selections — Multiplier

  • 2 — 1.01
  • 3 — 1.02
  • 4 — 1.04
  • 5 — 1.05
  • 6 — 1.07
  • 7 — 1.10
  • 8 — 1.15
  • 9 — 1.17
  • 10 — 1.20
  • 11 — 1.25
  • 12 — 1.30
  • 13 — 1.35
  • 14 — 1.40
  • 15 — 1.45
  • 16 — 1.50
  • 17 — 1.65
  • 18 — 1.75
  • 19 — 1.85
  • 20 — 2.00

8.2.2. The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.

8.2.3. Cashed Out bets are not eligible to have a Comboboost.

8.2.4. Sportsbook reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.

8.2.5. Comboboost is only available on selections with odds of 1.50 or above.

8.3. Freebets, freemoney, bet no risk.

  • 8.3.1. Freebet — End User gets just a winning part of the bet. For example, freebet 5 on odd 3.5: player gets on account 5 * 3.5 − 5 = 12.5
  • 8.3.2. Freemoney — End User gets a stake and winning part on the account. For example, freemoney 5 on the odd 3.5: player gets on account 5 * 3.5 = 17.50
  • 8.3.3. Bet no risk — usual bet, but if End User loses he gets back his stake refunded.

II. Special rules for sports

1. Soccer
  • 1.1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
  • 1.2. Corners awarded, but not taken are not considered.
  • 1.3. Own goals will not be considered for “Anytime Goalscorer” or “Player to score X” or “Next Goalscorer” or other markets/odds settlement purposes and are ignored.
  • 1.4. All players who took part in the match since kick off or previous goal are considered as runners.
  • 1.5. For “Player Props” markets — if a player is not in the starting XI, all respective player markets will be voided (excluding the markets 1.6. Anytime goalscorer / 1.7 First goalscorer / 1.8 Last goalscorer / Player to score x+ / x Team First goalscorer).
  • 1.6. Anytime Goalscorer markets — bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided;
  • 1.7. First Goalscorer markets — bets will stand, if a player came into the game from substitute before the first goal was scored. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided;
  • 1.8. Last Goalscorer markets — bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. If a player came out of the game before the last goal was scored, bets will be voided; For the purposes of this clause a Non fielder shall be understood as a player who was not listed in the match day squad.
  • 1.9. If for any reason an unlisted player scores a goal all bets on listed players stand. For the purposes of this clause and these terms in general an unlisted player shall be understood as a player who was not listed in the match day squad.
  • 1.10. Anytime “Goalscorer” or “Player to score X” or “Next Goalscorer” market will be settled based on TV broadcasting and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
  • 1.11. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
  • 1.12. Interval goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
  • 1.13. Corner interval markets are settled based on what time the corner is awarded and not the time it was taken. Corners awarded, but not taken, do not count. Corners that have to be re-taken only count as 1.
  • 1.14. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
  • 1.15. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
  • 1.16. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
  • 1.17. Penalties awarded but not taken are not considered.
  • 1.18. Next scoring type:
    • 1.18.1. Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.
    • 1.18.2. Penalty: The Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
    • 1.18.3. Own Goal: If a goal is declared as an own goal.
    • 1.18.4. Header: The scorers last touch has to be with the head.
    • 1.18.5. Shot: The Goal has to be with any other part of the body than the head and the other types do not apply.
    • 1.18.6. No Goal: If goal has not been scored.
  • 1.19. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.
  • 1.20. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void the respective bets.
  • 1.21. If a wrong score is entered in the scoreboard of the sportsbook, all markets will be void for the time when the incorrect score was displayed.
  • 1.22. If the team names or tournament are displayed incorrectly, we reserve the right to void the respective bets.
  • 1.23. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. As a consequence one player cannot cause more than 3 cards.
  • 1.24. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.
  • 1.25. Cards shown after the regular time of the match are not considered.
  • 1.26. Cards for non-players (already substituted players, managers, players on bench, coach) are not considered.
  • 1.27. A Yellow card counts as 10 points and a red or a yellow-red card counts as 25 points. The 2nd yellow card for one player which leads to a yellow-red card is not considered. As a consequence one player cannot cause more than 35 booking points.
  • 1.28. Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.
  • 1.29. If the match format was changed sportsbook reserves the right to void all bets.
  • 1.30. If a friendly match ended by referee decision earlier than 80 minutes, the bets will be voided.
  • 1.31. Team stats markets (such as Shots, Shots on target, Offsides, Throw-ins, Fouls, Saves, Goal kicks, Specials) will be settled according to the following priority of sources.
  • This order is final and prioritized. Lower-ranked sources will be ignored if the relevant statistics are available from a higher-priority source. For bet settlement, the initial publication of the results is used. Any subsequent changes to the results will not be grounds for bet re-settlement.

  • 1.32. All soccer player props bets are settled using the information provided by OPTA (https://soccerstats.info/)
  • 1.33. The post or the crossbar (woodwork) — in the event that the ball hits the post of the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.), then bet will be valid. If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted, if after the first hit the ball was not touched by a player or referee. If the ball hits the post of the crossbar and then goes out of play, it will not count towards the bet.
  • 1.34. Offsides. If there is a free kick after an offside is called — offside counted.
  • 1.35. The use of the Video Assistant Referee (VAR) ("Video Review") during matches is confirmed by TV broadcasts after the following events: the head referee gives the sign for a video review (a box drawn in the air), the head referee checks the incident on the on-pitch video review screen. N.B. The message "Goal Check" on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official view reviews. More on the official video review system (VAR) https://www.fifa.com/technical/football-technology.
  • 1.36. Bet on the medical team entering the field. The medical team is only considered to have entered the field when the referee grants permission and the player receives assistance. In the case of two medical teams being called to enter the field at the same time for different soccer teams by the head referee, such entrances are counted as one entrance medical team entrance.
  • 1.37. Understanding of terms used for Soccer Player Props:
    • 1.37.1. Goal/Own Goal
      Different governing bodies have different rules, and where possible OPTA works with the relevant people to reflect their official decisions on goal scorers. Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.
    • 1.37.2. Shots
      A shot is defined as any clear attempt to score that:
      • Goes into the net regardless of intent.
      • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
      • Goes over or wide of the goal without making contact with another player.
      • Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
      • Directly hits the frame of the goal and a goal is not scored.
      Blocked shots are not counted as shots.
    • 1.37.3. Shots on goal — any goal attempt that:
      • Goes into the net regardless of intent.
      • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
      Shots directly hitting the frame of the goal are not counted as shots on goal, unless the ball goes in and is awarded as a goal. Shots blocked by another player, who is not the last-man, are not counted as shots on goal.
    • 1.37.4. Goal Assist
      The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
    • 1.37.5. Tackle
      A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession. The tackled player must clearly be in possession before the tackle is made. A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”; A tackle lost is where a tackle is made but the ball goes to an opposition player. Both are deemed as successful tackles however, the outcome (won or lost) is different based on where the ball goes after the tackle. It is not a tackle when a player cuts out a pass by any means.

2. Tennis

  • 2.1. In the event of a retirement, walkover, or early match termination before specific point or game-related events are completed, all undecided or affected bets will be voided, unless the outcome of a specific market is already determined and there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
    Examples:
    • a) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as Won/Lost respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more shall be void.
    • b) A best-of-3 sets match is abandoned at 6-4 4-6: bets on Over/Under 25.5 games or fewer in a match will be settled as Won/Lost respectively, since any natural conclusion to the match would have at least 26 games; bets on Over/Under 26.5 games or more shall be void.
    • c) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as Won, bets on either player with a handicap of -2.5 or less will be settled as Lost, and bets on the tie with a handicap of +/- 3 or more will be settled as Lost. All bets on handicaps ranging from -2 to +2 shall be void.
  • 2.2. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues. For the delayed/interrupted game bets will not be voided unless the tournament is officially cancelled/postponed.
  • 2.3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
  • 2.4. In case a match is finished before certain points/games were finished, all affected point/game related markets are considered void.
  • 2.5. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
  • 2.6. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
  • 2.7. All bets stand in any of the following circumstances:
    • a) Change of venue
    • b) Change of day of the match and/or schedule
    • c) Change of surface on which the match is played
    • d) Change from indoor to outdoor court or vice versa.
  • 2.8. If a match is decided by a Match tie-break then the tie-break will be considered to be the 3rd set.
  • 2.9. Every tie-break or Match tie-break counts as 1 game.

3. Basketball

  • 3.1. Markets do not consider overtime unless expressly stated otherwise.
  • 3.2. If the odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.
  • 3.3. If markets remain open with an incorrect score on scoreboard of the sportbook, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
  • 3.4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
  • 3.5. If a match ends before the Xth is reached (e.g. for markets “Who scores Xth point? (incl. ot)”, “Which team will win race to x points? (incl. ot)”), respective bets will be void.
  • 3.6. Market “Will there be overtime” will be settled as “yes” if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.
  • 3.7. Basketball Player Props rules:
    • 3.7.1. If one or more of the players in any bet does not participate, the bet will be voided.
    • 3.7.2. All player bets are resulted as soon as the final official box score is received from statistic providers.
    • 3.7.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
    • 3.7.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
    • 3.7.5. All overtime is included in settlement.
    • 3.7.6. Sports data sources for NBA and NCAA are nba.com and ncaa.com.
    • 3.7.7. Sports data source for Euroleague basketball is the data–feed provider’s data.
    • 3.7.8. As long as a player take part in the game, all the individual bet stands.

4. American football

  • 4.1. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
  • 4.2. Markets do not consider overtime unless expressly stated otherwise.
  • 4.3. If markets remain open with an incorrect score, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.
  • 4.4. If odds were offered with an incorrect match time (more than 89 seconds), the sportsbook reserves the right to void respective bets.
  • 4.5. If a wrong score is displayed, the sportsbook reserves the right to void the bets for this timeframe.
  • 4.6. In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
  • 4.7. If the teams are displayed incorrectly, the sportsbook reserve the right to void respective bets.
  • 4.8. All offered players are considered as runners.
  • 4.9. If no further touchdown is scored, the market “Next touchdown scorer (incl. overtime)” will be voided.
  • 4.10. Players, which are not listed for the match squad, are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. N.B. this does not include players which are listed without an active odd.
  • 4.11. Players of the Defense- or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome.
  • 4.12. Market will be settled based on TV broadcast and statistics provided by official associations unless there is clear evidence that statistics are not correct.
  • 4.13. American football Player Props rules:
    • 4.13.1. If one or more of the players in any bet does not participate, the bet will be voided.
    • 4.13.2. All player bets are resulted as soon as the final official box score is received from statistic providers.
    • 4.13.3. If the venue is changed from the one scheduled all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
    • 4.13.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
    • 4.13.5. Sports data source for American football is nfl.com.
    • 4.13.6. A touchdown is credited to any player who carries or receives the ball in the end zone (ie. it excludes Passing TD's)
    • 4.13.7. ”Player tackles” markets are settled based on total tackles which is the sum of solo + assisted tackles.
  • All overtime is included in settlement.

5. Ice Hockey

5.1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless otherwise is expressly mentioned in the respective market.

5.2. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

5.3. If the market remains open when the following events have already taken place: goals and penalties, the sportsbook reserves the right to void respective bets.

5.4. If the odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

5.5. If a wrong score is entered in scoreboard of the sportsbook, all markets will be cancelled for the time, when the incorrect score was displayed.

5.6. Ice Hockey Player Props rules:

  • 5.6.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 5.6.2. All player bets are resulted as soon as the final official box score is received from statistic data providers.
  • 5.6.3. If the venue is changed from the one scheduled all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
  • 5.6.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
  • 5.6.5. Sports data source for NHL is nhl.com.

All overtime is included in settlement but does not include penalty shootouts.

6. Baseball

6.1. If an inning ends before the Xth point is reached (incl. extra innings), the bets placed on this market (Which team wins race to x points?, Who scores the Xth point (incl. ot)) shall be voided.

6.2. Market “When will the match be decided?” will be settled as “Any extra inning” if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

6.3. Market “Will there be overtime?” will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

6.4. Possible extra innings are not considered in any market unless expressly stated otherwise.

6.5. All markets will be settled based on the final result after 9 innings (or 8½ innings if the home team is leading at that point). The only exception is the Winner market in pre-match (see rule 6.9). If a shortened format (e.g. 7 innings) is officially announced before the start of the game, all bets will be settled based on the scheduled number of innings. In case of a double-header, where games are officially limited to 7 innings, bets will be settled according to the final result after the 7th inning. A minimum of 6½ innings (if the home team is leading) is required for bets to stand unless the outcome has already been determined.

6.6. If a match is interrupted or cancelled and shall not be continued on the same day, all undecided markets shall be voided.

6.7. If markets remain open with an incorrect score or incorrect match status, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably the sportsbook reserves the right to void respective bets.

6.8. Baseball Player Props rules:

  • 6.8.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 6.8.2. All player bets are resulted as soon as the final official box score is received from statistic data providers.
  • 6.8.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
  • 6.8.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
  • 6.8.5. All extra innings are included in the settlement
  • 6.8.6. If a player was not in the starting lineup for Baseball, the bet will be voided.
  • 6.8.7. Player Bets. If a definitive outcome for a player bet can be determined during the game, it will be settled as win/loss no matter how many innings are played. For all other player markets that have an undetermined outcome, the game must go at least 8.5 innings for bets to stand; otherwise, these bets will be voided.
  • 6.8.8. If there is a late pitcher change, then all bets will remain regardless of the starting pitcher. However, if an individual pitcher does not start the game, then all of this player’s markets will be voided.

6.9. The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.

6.10. Baseball Player Props rules:

  • 6.10.1. If one or more of the players in any bet does not participate, the bet will be voided.
  • 6.10.2. All player bets are resulted as soon as the final official box score is received from statistic data providers.
  • 6.10.3. If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.
  • 6.10.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.
  • 6.10.5. All extra innings are included in the settlement.
  • 6.10.6. If a player was not in the starting lineup for Baseball, the bet will be voided.
  • 6.10.7. Player Bets. If a definitive outcome for a player bet can be determined during the game, it will be settled as win/loss no matter how many innings are played. For all other player markets that have an undetermined outcome, the game must go at least 8.5 innings for bets to stand; otherwise, these bets will be voided.
  • 6.10.8. If there is a late pitcher change, then all bets will remain regardless of the starting pitcher. However, if an individual pitcher does not start the game, then all of this player’s markets will be voided.

7. Handball

7.1. If a match ends before the Xth is reached, the bets placed on the market “Who scores Xth point? (incl. ot)” shall be voided.

7.2. If a match ends before the Xth is reached, the bets placed on the market “Which team will win race to x points? (incl. ot)” shall be voided.

7.3. All markets (except “Who scores the Xth point” and “Which team will win race to X points”) are considered for regular time only.

7.4. If the match goes to a 7-metre shootout, the bet placed on the markets “Who scores Xth point?” and “Which team will win race to X points?” shall be voided.

7.5. If odds were offered with an incorrect match time (more than 3 minutes), the sportsbook reserves the right to void respective bets.

7.6. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.

8. Volleyball

8.1. If a set ends before the Xth point is reached, bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.

8.2. In the case of a match not being finished all undecided markets shall be voided.

8.3. Golden set is not considered in any other markets.

8.4. If markets remain open with an incorrect score, which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.

8.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take such deductions into account.

9. Beach volleyball

9.1. If a set ends before the Xth point is reached, all bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.

9.2. In case of a match which is not being finished all undecided markets are voided.

9.3. Golden set is not considered in any other markets.

9.4. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserve the right to void respective bets.

9.5. If a team retires, all undecided markets are voided.

9.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

10. Futsal

10.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

10.2. If a match is interrupted and continued within 48h after initial kick-off date and time, all open bets will be settled with the final result. Otherwise all undecided bets shall be voided.

10.3. If a market remains open when any of the following events have already taken place, e.g. goals, red or yellow-red cards and penalties, the sportsbook reserves the right to void respective bets.

10.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

10.5. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

10.6. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

10.7. If the team names or tournament are displayed incorrectly, the sportsbook reserves the right to void respective bets.

11. Badminton

11.1. If a set ends before the Xth point is reached, the bets placed on the market “Who scores [Xth] point in [Nth] set” shall be voided.

11.2. In the case of a match not being finished, all undecided markets shall be voided.

11.3. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.

11.4. If a team retires all undecided markets shall be voided.

11.5. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.

11.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

12. Rugby union and rugby league

12.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

12.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

12.3. If the market remains open when the following events have already taken place e.g. goals, red or yellow-red cards and penalties, the sportsbook reserves the right to void respective bets.

12.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

12.5. If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void respective bets.

12.6. If the team names or tournament are displayed incorrectly, the sportsbook reserves the right to void respective bets.

13. Rugby Sevens

13.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

13.2. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

13.3. If the market remains open when the following events have already taken place e.g. goals, red or yellow-red cards and penalties, the sportsbook reserves the right to void respective bets.

13.4. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

13.5. If odds were offered with an incorrect match time (more than 1 minute), sportsbook reserves the right to void respective bets.

13.6. If the team names or categories are displayed incorrectly, sportsbook reserves the right to void respective bets.

14. Darts

14.1. In case of a match not being finished, all undecided markets shall be voided.

14.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, the sportsbook reserves the right to void respective bets.

14.3. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.

14.4. If a match is not completed all undecided markets shall be voided.

14.5. Bullseye counts as red check out colour.

15. Snooker

15.1. In case of a retirement or disqualification of a player all undecided markets are considered void.

15.2. In case of a re-rack, settlement stays if the outcome was determined before the re-rack.

15.3. No fouls or free balls are considered for settlement of any Potted- Colour market.

15.4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

15.5. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.

15.6. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.

15.7. If a match is not completed all undecided markets shall be voided.

16. Table tennis

16.1. If a set ends before the Xth point is reached, the bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.

16.2. In the case of a match not being finished all undecided markets shall be voided.

16.3. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.

16.4. If the players/teams are displayed in the sportsbook incorrectly, sportsbook reserves the right to void respective bets.

16.5. If a player retires all undecided markets are considered void.

16.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

17. Bowls

17.1. If a set ends before the Xth point is reached, the bets placed on the market (Xth set - which team wins race to x points, Xth set - which team scores Xth point) shall be void.

17.2. In case of a retirement and walk over of any player all undecided bets shall be void.

17.3. If markets remains open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.

17.4. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.

17.5. If a player retires all undecided markets shall be void.

18. Cricket

Head to Heads

18.1. Match Betting

Description: Who will win the match?

Rules: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. If a match is discontinued due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.

18.2. Double Chance

Description: Will the match result be either of the three options given?

Rules: A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

18.3. Match Betting: Draw No Bet

Description: Who will win the match given that all bets will be void if the match is a draw?

Rules: A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

18.4. Toss Winner

Description: Who will win the toss?

Rules: If no toss takes place, all bets will be void. Other equivalents are considered a toss (e.g., bat flip).

18.5. Toss/Win Double

Description: Who will win the toss, and then who will win the game?

Rules: Toss Winner rules as above. Match Betting rules as above.

18.6. Tied Match

Description: Will the match be tied?

Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.

18.7. Most Fours

Description: Which team will hit the most fours?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count. In First Class games, only first innings fours will count.

18.8. Most Sixes

Description: Which team will hit the most sixes?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count. In First Class games, only first innings sixes will count.

18.9. Most Extras

Description: Which team will have the most extras added to their batting score?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count. In First Class games, only first innings extras will count.

18.10. Most Run Outs Conceded

Description: Which team will concede the most run outs in the match?

Rules: A run out “conceded” means that a member of that team will be run out while batting. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run Outs in a super over do not count. In First Class games, only first innings run outs will count.

18.11. Highest First Over

Description: Which team will score the most runs in the first over of their innings?

Rules: The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction of overs. In First Class matches the market refers only to each team’s first innings. Extras and penalty runs in the particular over count towards settlement.

18.12. Most Runs in Groups of Overs

Description: Which team will score the most runs after the first specified number of overs of their innings?

Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In First Class matches the market refers only to each team’s first innings.

18.13. Highest First Partnership

Description: Which team will score the most runs before losing their first wicket?

Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

Match Markets

18.14. Match Fours

Description: How many fours will be hit in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.

18.15. Match Sixes

Description: How many sixes will be hit in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total. Overthrows and extras do not count. Sixes scored in a super over do not count.

18.16. Match Extras

Description: How many extras will be scored in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs count. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final extras total. Extras in a super over do not count.

18.17. Match Wides

Description: How many wides will be scored in total in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, count. Wides in a super over do not count.

18.18. Match Run Outs

Description: How many run outs will there be in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. Run outs in a super over do not count.

18.19. Match Wickets

Description: How many wickets will fall in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.

18.20. Match Ducks

Description: How many ducks will be scored in total in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. A duck is classed as a dismissal for zero runs. Retired hurt does not count. Ducks in a super over do not count.

18.21. Match Milestones

Description: How many of the specified milestone (50/100) will be scored in total in the match?

Rules: Determined by how many individual innings of 50+ or 100+ are scored. A 100+ counts as both a 50 and a 100. Limited overs void if less than 80% of overs scheduled to be bowled due to external factors, unless already determined.

18.22. Maximum Over in Match

Description: How many runs will be scored in the highest scoring over of the match?

Rules: In limited overs matches, void if less than 80% of scheduled overs due to external factors, unless already determined. In drawn First Class matches, void if fewer than 200 overs unless already determined. All runs, including extras, count. Super overs do not count. For The Hundred, an over = 5 legal deliveries (20 overs per innings). All other rules as limited overs.

18.23. Match Top Batter

Description: Which batter will score the most runs in the match?

Rules: Settled on highest individual score. Limited overs: void if <50% of overs in either innings at bet time due to external factors. First Class: first innings only; void if <200 overs unless already determined. If named at toss but later replaced as concussion sub, both count. If named in XI but does not bat, bets stand. If only a substitute (not named) top scores, original market stands and a new one may be offered. Dead-heat rules for ties. Super over runs don’t count.

18.24. Match Top Bowler

Description: Which bowler will take the most wickets in the match?

Rules: Determined by most wickets. Limited overs: void if <50% overs in either innings at bet time. First Class: first innings only; void if <200 overs unless already determined. Named in XI but does not bowl — bets stand. Substitute-only winner — market void. Ties broken by fewest runs conceded, else dead-heat. Super over doesn’t count. If no wickets taken — all bets void.

18.25. Team of Top Batter

Description: Which team will contain the top batter in the match?

Rules: Same as Match Top Batter. Dead-heat rules if top batter runs equal across teams. If settlement already determined at curtailment, bets stand.

18.26. Team of Top Bowler

Description: Which team will contain the top bowler in the match?

Rules: Same as Match Top Bowler. Dead-heat rules if wickets equal across teams. If settlement already determined at curtailment, bets stand.

18.27. Player of the Match

Description: Who will be named player of the match?

Rules: Settled on officially declared award. Dead-heat rules apply. If none declared — all bets void. All players who played (including subs) are eligible. If a player does not play, bets void.

18.28. First Innings Lead

Description: What will be the run deficit between first innings in a First Class match?

Rules: Both first innings must be completed. Dead-heat rules apply for a tie. In drawn First Class matches, void if fewer than 200 overs unless already determined.

18.29. Fifty/Hundred in Match

Description: Will there be a fifty/hundred scored in the match?

Rules: Any score of 50+ counts as a fifty; 100+ as a hundred. Limited overs: void if <80% scheduled overs due to external factors unless already determined. First Class: void if <200 overs unless already determined.

18.30. Fifty/Hundred in First Innings

Description: Will there be a fifty/hundred scored in the first innings of the match?

Rules: Any 50+ or 100+ counts. Limited overs: void if <80% scheduled overs in the first innings unless already determined. Drawn First Class: the innings must be completed, or exceed 200 overs, unless already determined. Refers to the first innings of the match only (not both teams’ first innings combined).

18.31. Highest Individual Score

Description: What will be the highest score by a batter in the match?

Rules: Limited overs: void if <80% scheduled overs due to external factors unless already determined. Drawn First Class: void if <200 overs unless already determined. Dead-heat rules apply.

Delivery Markets

18.32. Runs off Delivery

Description: How many runs will be scored off the specified delivery?

Rules: Determined by runs added to team total off that delivery. All illegal balls count as deliveries. If a delivery leads to a free hit or a free hit is re-bowled due to an illegal delivery, the runs off the additional delivery do not count. All runs (bat or extras) are included. For The Hundred, an over = 5 legal deliveries (20 overs per innings); delivery numbering follows innings-ball order. All other rules same as other formats.

Over Markets

18.33. Runs in Over

Description: How many runs will be scored in the specified over?

Rules: The specified over must be completed unless settlement already determined. If an innings ends during an over, it is deemed complete unless ended due to external factors (then void unless determined). If the over doesn’t commence, void. Extras and penalty runs in the over count unless penalty runs end the innings/match before a ball is bowled in that over (then void). If a run out occurs in the bowler’s run-up to end the game with no deliveries completed in that over, bets void. For The Hundred, an over = 5 legal deliveries; otherwise same rules.

18.34. Boundary in Over

Description: Will there be a boundary scored in the specified over?

Rules: As “Runs in Over”. Only bat-hit boundaries (off any delivery – legal or not) count. Overthrows, all run fours and extras do not count as boundaries.

18.35. Wicket in Over

Description: Will a wicket fall in the specified over?

Rules: As “Runs in Over”. Any wicket counts, including run outs. Retired hurt doesn’t. If timed out or retired out, the wicket is assigned to the previous ball.

18.36. Over Odd/Even

Description: Will the number of runs scored in the specified over be odd or even?

Rules: As “Runs in Over”. Zero is deemed even.

Group Markets

18.37. Runs in Groups of Overs

Description: How many runs will be scored in the specified number of overs?

Rules: Void if the specified overs are not complete unless all out, declaration, target reached or already determined. Extras and penalty runs in the group count. Limited overs: void if total innings is reduced to <80% of stated maximum after bet time unless already determined. For The Hundred, an over = 5 legal deliveries; otherwise same rules.

18.38. Wickets in Groups of Overs

Description: How many wickets will fall in the specified number of overs?

Rules: Same completion logic as above. Limited overs: void if innings reduced to <80% of stated maximum after bet time unless already determined. Timed out/retired out assigned to previous ball. Retired hurt doesn’t count. For The Hundred, an over = 5 legal deliveries.

18.39. Runs in Session

Description: How many runs will be scored in the specified session?

Rules: Determined by total runs scored in the session (any team). If fewer than 20 overs are bowled in a session, bets void unless already determined.

Innings Markets

18.40. Innings Runs

Description: How many runs will a team score in a specified innings?

Rules: Limited overs: void if <80% of scheduled overs at bet time are bowled due to external factors unless already determined. Bets on a future innings remain valid regardless of prior scores. Drawn First Class: void if <200 overs unless already determined. Also void in drawn First Class if <60 overs have been bowled in an incomplete innings unless already determined. Declarations count as complete.

18.41. Innings Wickets

Description: How many wickets will the batting team lose in the current innings?

Rules: Limited overs: void if <80% of scheduled overs at bet time unless already determined. Drawn First Class: void if <200 overs unless already determined. Retired hurt doesn’t count. Declarations count as complete.

18.42. Innings Fours

Description: How many fours will the batting team hit in their current innings?

Rules: Same as “Most Fours”.

18.43. Innings Sixes

Description: How many sixes will the batting team hit in their current innings?

Rules: Same as “Most Sixes”.

18.44. Innings Extras

Description: How many extras will be added to the named team’s batting innings?

Rules: Same as “Most Extras”.

18.45. Innings Wides Conceded

Description: How many wides will be bowled by the named bowling team?

Rules: Same as “Match Wides”.

18.46. Innings Ducks

Description: How many ducks will be scored in the named team’s batting innings?

Rules: Same as “Match Ducks”.

18.47. Innings Run Outs

Description: How many run outs will be conceded in the innings?

Rules: Same as “Most Run Outs Conceded”.

18.48. Maximum Over in Innings

Description: How many runs will be scored off the highest scoring over of the current innings?

Rules: Same as “Maximum Over in Match”.

18.49. Innings Runs, Odd or Even?

Description: Will the total innings runs be odd or even?

Rules: If the innings is abandoned, forfeited or there is no official result, all bets void.

18.50. Innings to finish with a Boundary

Description: Will the last ball of the innings be a boundary?

Rules: Only bat-hit boundaries count. Overthrows, run fours and extras do not. Limited overs: void if overs are reduced after bet time due to external factors. If the match is abandoned or there is no official result, all bets void.

18.51. Top Batter in Innings

Description: Which batter will score the most runs for the named team?

Rules: Settled on highest individual score in the team’s innings. Limited overs: void if <50% scheduled overs at bet time due to external factors. Pre-match First Class: first innings only; void if <200 overs unless already determined. Concussion sub handling as per Match Top Batter. If named in XI but does not bat, bets stand. If a sub enters after in-play market offered, original market stands; a new market may be offered. Dead-heat applies. Super over excluded.

18.52. Top Bowler in Innings

Description: Which bowler will take the most wickets for the named team?

Rules: Settled on most wickets in the innings. Limited overs: void if <50% scheduled overs at bet time. Pre-match First Class: first innings only; void if <200 overs unless already determined. If bowler named in XI but does not bowl, bets stand. If a sub enters after in-play market offered, original market stands; a new market may be offered. Tie-break: fewest runs conceded; else dead-heat. Super over excluded. If no wickets taken — all bets void.

18.53. Last Player Standing

Description: Which batter will be not out upon completion of the innings?

Rules: If multiple not out, winner is last to face a delivery (legal or not). Retired hurt or did-not-bat are not deemed not out. If >11 players bat, market void. Limited overs: void if the innings is reduced after bet time due to external factors. All players who played in the innings will be settled, including substitutes.

18.54. Most Economical Bowler

Description: Which bowler will concede the fewest runs per over in the innings?

Rules: Settled on lowest runs per over (wides and no-balls count; byes, leg byes, penalty runs do not). If bowler named in XI but does not bowl, bets stand. Pre-match First Class: first innings only; void if <200 overs unless already determined. Concussion sub handling as above. Dead-heat applies. Super over excluded.

Player Markets

18.55. Batter Runs

Description: How many runs will the named batter score?

Rules: If not out at innings end, that score is final. If the batter does not bat, bet void. Retired hurt and returns: total counts; if not, result stands at retirement. Limited overs: void if <80% scheduled overs in either innings unless settlement has been or will be determined (line passed or dismissal). Drawn First Class: void if <200 overs unless already determined. Pre-match: only first innings counts. Super over excluded.

18.56. Combined Batter Runs

Description: How many total runs will the named batters score?

Rules: As “Batter Runs”. If any named batter does not bat, bet void unless settlement has been or will be determined.

18.57. Batter Fours

Description: How many fours will the named batter hit?

Rules: If not out at innings end, number of fours stands. If batter does not bat, bet void. Retired hurt and returns: total counts; if not, result at retirement stands. Limited overs: void if <80% scheduled overs in either innings unless settlement has been or will be determined. Drawn First Class: void if <200 overs unless already determined. Only bat-hit fours count; overthrows, run fours and extras do not. Pre-match: only first innings counts. Super over excluded.

18.58. Batter Sixes

Description: How many sixes will the named batter hit?

Rules: If not out at innings end, number of sixes stands. If batter does not bat, bet void. Retired hurt and returns: total counts; if not, result at retirement stands. Limited overs: void if <80% scheduled overs in either innings unless settlement has been or will be determined. Drawn First Class: void if <200 overs unless already determined. Only bat-hit sixes count; overthrows and extras do not. Pre-match: first innings only. Super over excluded.

18.59. Batter Milestones

Description: Will the named batter reach the specified milestone?

Rules: Follows “Batter Runs”.

18.60. Batter Deliveries Faced

Description: How many deliveries will the named batter face?

Rules: To match the scorecard: wides do not count; no-balls do. Retired hurt and returns: total counts; otherwise result at retirement stands. Limited overs: void if <80% scheduled overs in either innings unless settlement has been or will be determined. Drawn First Class: void if <200 overs unless already determined. Pre-match: first innings only. Super over excluded.

18.61. Batter Method of Dismissal

Description: How will the named batter be out?

Rules: If the specified batter is not out, all bets void. If retires and does not return, bets void. If returns later and is out, bets stand. Caught & bowled is included in fielder catch.

18.62. Bowler Wickets

Description: How many wickets will the named bowler take?

Rules: If bowler does not bowl, bets void. Limited overs: void if <80% scheduled overs in the relevant innings unless settlement determined (line passed). Drawn First Class: void if <200 overs unless bowler’s innings complete. Pre-match: first innings only. Super over excluded.

18.63. Bowler Runs Conceded

Description: How many runs will the named bowler concede?

Rules: Scorecard basis: wides and no-balls count; byes, leg byes, penalty runs do not. If bowler does not bowl, bet void. Limited overs: void if <80% scheduled overs in either innings unless settlement determined or will be determined. Drawn First Class: void if <200 overs unless already determined. Pre-match: first innings only. Super over excluded.

18.64. Named Player Performance

Description: How many points will the named player score in the player performance scoring system?

Rules: 1 point/run, 20 points/wicket, 10 points/catch, 25 points/stumping. If the player does not bat or bowl but is in the starting XI, bets still settle. If not in starting XI, bets void. Limited overs: void if <80% scheduled overs in either innings unless settlement determined (line passed). Drawn First Class: void if <200 overs unless both first innings completed. First Class: only first innings points count. Super over excluded.

18.65. Batter Matchbet

Description: Which of the named players will score the most runs?

Rules: Limited overs: void if <80% scheduled overs in either innings unless settlement determined. Drawn First Class: void if <200 overs unless already determined. Both players must be named in the starting XI or appear as a substitute. If either then does not bat, all bets still settle. Super over excluded.

18.66. Bowler Matchbet

Description: Which of the named players will take the most wickets?

Rules: Limited overs: void if <80% scheduled overs in either innings unless settlement determined. Drawn First Class: void if <200 overs unless already determined. Both players must be named in the starting XI or appear as a substitute. If either then does not bowl, all bets still settle. Super over excluded.

18.67. All-Rounder Matchbet

Description: Which of the named players will score the most points in the player performance scoring system?

Rules: Scoring: 1/run, 20/wicket, 10/catch, 25/stumping. Limited overs: void if <80% scheduled overs unless settlement determined. Drawn First Class: void if <200 overs unless already determined. Both players must be named in XI or appear as a substitute. If either does not subsequently bat or bowl, bets still settle. Super over excluded.

18.68. Keeper Matchbet

Description: Which of the named wicket keepers will score more points in the player performance scoring system?

Rules: Points as above. Limited overs: void if <80% scheduled overs unless settlement determined. Drawn First Class: void if <200 overs unless already determined. Both named players must start as wicket keeper or appear as a substitute; if role changes, settlement still per scoring system. Super over excluded.

Partnership Markets

18.69. Fall of Next Wicket

Description: How many runs will the batting team have scored when the next wicket falls?

Rules: If the partnership ends by the end of an innings, bets settle at the final score. Retired hurt does not count as a wicket. Limited overs: void if <80% scheduled overs in either innings due to external factors unless settlement has been or will be determined (line passed or wicket falls). Drawn First Class: void if <200 overs unless already determined.

18.70. Next Player Out

Description: Which batter will be the next to be dismissed?

Rules: If either batter retires hurt or the batters at the crease differ from those quoted, bets on both batters are void. If no more wickets fall, all bets void.

18.71. Method of Next Wicket Dismissal

Description: How will the next batter be out?

Rules: Determined by the dismissal method of the next wicket. Retired hurt does not count. If a batter is retired out, all bets void. If the specified wicket does not fall, all bets void. Caught & bowled is included in fielder catch.

18.72. Race to ‘X’ Runs

Description: Which batter will reach the specified number of runs first?

Rules: All bets stand regardless of curtailment. If neither batter reaches the target, settle as “Neither”.

18.73. Next Boundary Four or Six

Description: Will the next boundary be a four or a six?

Rules: If there are no more boundaries in the innings, bets void. Only bat-hit boundaries count; overthrows, run fours and extras do not. Limited overs: void if innings is reduced to <80% of stated maximum after bet time unless already determined. Drawn First Class: void if <200 overs unless already determined. Super over boundaries do not count.

18.74. Winning Over

Description: In which over of the named team’s innings will the match be completed?

Rules: All bets void if there is no official result. Limited overs: bets void if, after placement, maximum possible overs are reduced in any way.

One-sided Markets

18.75. Both Teams to Score ‘X’ Runs

Description: Will both teams score the specified number of runs?

Rules: In line with “Innings Runs”, an innings is complete if at least 80% of scheduled overs at bet time are bowled; market settles accordingly. Drawn First Class: void if fewer than 100 overs have been bowled in either team’s first innings unless already determined. Only first-innings runs count. Declarations count as complete.

18.76. Either Batter Method of Dismissal

Description: Will either of the named batters be dismissed in the specified method?

Rules: All bets settle regardless of whether either batter remains not out or retired hurt at the end of the innings.

18.77. Both Batters Method of Dismissal

Description: Will both of the named batters be dismissed in the specified method?

Rules: As “Either Batter Method of Dismissal”.

18.78. Runs off Consecutive Deliveries

Description: How many runs will be scored off each of the specified deliveries?

Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.

18.79. Wicket off Delivery

Description: Will a wicket fall in the specified delivery?

Rules: The specified delivery must be completed. Any wicket counts, including run outs. Retired hurt does not. If timed out or retired out, wicket deemed on previous ball.

18.80. Both Batters to Score ‘X’ Runs in Over

Description: Will both batters score the specified number of runs in the over?

Rules: The specified over must be completed unless already determined. If an innings ends during an over, it is deemed complete unless ended due to external factors (then void unless determined). If the over does not commence, void. Runs must be off the bat to count. Bets settle regardless of whether either batter is dismissed or retired hurt before the over starts.

18.81. Both Batters to Score a Boundary in Over

Description: Will both batters score a boundary in the over?

Rules: As “Both Batters to Score ‘X’ Runs in Over”. Both fours and sixes count, but only bat-hit boundaries; overthrows, run fours and extras do not.

18.82. Both a Four and a Six to be Scored in an Over

Description: Will both a four and a six be scored in the over?

Rules: Over must be completed unless already determined. If innings ends during an over, it is deemed complete unless ended due to external factors (then void unless determined). If over does not commence, void. Only bat-hit fours/sixes count; overthrows, run fours and extras do not.

18.83. Batter and Bowler Combo Milestones

Description: Will the named batter, and the named bowler, reach their specified milestones?

Rules: Batter: as “Batter Runs” (First Class: first-innings runs only). Bowler: if a bowler does not bowl, deemed 0 wickets. Limited overs: void if <80% scheduled overs in the relevant innings unless settlement determined. Drawn First Class: void if <200 overs unless bowler’s innings complete. Result considered determined if both lines are passed. First Class: only first-innings runs and wickets count. Super over excluded.

18.84. Batters Combo Milestones

Description: Will both the batters reach their specified milestones?

Rules: Same as “Combined Batter Runs”.

Notes for all Markets

18.85. Players sent off/retired out

Rules: A player being sent off is treated as retired out and settled as a wicket.

18.86. Concussion/tactical substitutions

Rules: Leaving the field as a substitute does not count as a wicket; if the player does not return, results stand as when the player left. When a player enters as a substitute, for settlement both they and the replaced player are considered to have played a full part, as per market notes.

18.87. Penalty runs after the conclusion of an innings

Rules: Penalty runs added after the start of the other team’s innings do not count towards settlement of markets in the previous innings.

18.88. The Hundred

Description: Cricket format with 100 balls per innings.

Rules: Over = 5 legal deliveries; full innings = 20 overs. All other rules remain the same as other limited overs formats.

18.89. Incorrectly created matches

Rules: If a match is created in the wrong format (e.g., T20 instead of List A), bets will be void and a new match will be created.

19. Squash

19.1. If a set ends before the Xth point is reached, this market “Who scores [Xth] point in set [y]” is considered void (cancelled).

19.2. If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.

19.3. If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.

19.4. If a player retires, forfeits the match or is disqualified all undecided markets shall be voided.

19.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

20. Aussie rules football

20.1. All markets exclude overtime unless expressly stated otherwise.

20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time.

20.3. If odds were offered with an incorrect match time (more than 2 minutes), sportsbook reserves the right to void respective bets.

20.4. If the team names or category are displayed incorrectly, sportsbook reserves the right to void respective bets.

21. Boxing

21.1. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

21.2. In the event of a fight being declared a “No Contest” all bets will be void.

21.3. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Round Betting” and “Method of Victory” bets will be void.

21.4. Boxing markets rules:

  • 21.4.1. Winner (To Win the Fight) — predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
  • 21.4.2. 1x2 (Fight Result) — predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
  • 21.4.3. Total Rounds (Over/Under) — on the round in which the fight result will be determined. For settlement purposes where a half round is stated - then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds.
  • 21.4.4. Winner & exact round — the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out) or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.
  • 21.4.5. Winning Method — method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.
  • 21.4.6. Any fighter to win inside the distance — predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

22. MMA

22.1. All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

22.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

22.3. Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

22.4. In the event of a fight being declared a “No Contest” all bets will be void.

22.5. Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

22.6. MMA Markets rules:

  • 22.6.1. Winner (To Win the Fight) - predicts which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
  • 22.6.2.1x2 (Fight Result) Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
  • 22.6.3. Total (Over/Under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.
  • 22.6.4. Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
  • For the purposes of the Winning Method market, a KO (knock out) includes the following:
    referee stoppage due to strikes while either fighter is, or both fighters are, standing;
    referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;
    stoppage by doctor;
    stoppage by a fighter’s corner/team;
    a fighter retires due to injury;
    a win by disqualification.
  • For the purposes of the Winning Method market, a submission includes the following:
    referee stoppage due to tap-out;
    referee stoppage due to technical submission;
    a fighter’s verbal submission (including a verbal submission which is made due to strikes).
    Submission includes: tap-out, technical submission, verbal submission (incl. due to strikes).
  • 22.6.5. Winner & exact rounds — ropredicts the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knock out), disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.
  • 22.6.6. Will the fight go the distance? — predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

23. Golf

23.1. A player is deemed to have played once they have teed off. If a player withdraws/retires/disqualified after teeing off — bets stand.

23.2. Tournaments affected by weather/other reasons — settled on official result regardless of rounds played.

23.3. Tournament abandoned — any bets placed after the last completed round are void.

23.4. If a round is abandoned — all undecided markets void.

23.5. Official tour site results at trophy presentation are used. Later DQs do not count.

23.6. In case of delay — undecided markets remain unsettled; trading continues when play resumes.

23.7. In any non-runners, 2-ball and 3-ball bets void.

23.8. Golf markets rules:

  • 23.8.1.”2 Balls” predicts which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.
  • 23.8.2.”3 Balls” predicts which player will shoot the lowest score in the listed round. Dead heat rules apply.
  • 23.8.3.”Outright Winner” - all outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.
  • 23.8.4.”Group Betting (Top XY)” - The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If a group betting if offered and only one competitor starts, bets related to respective group betting will be void.
  • 23.8.5.”Finishing Position of a Named Player” - in the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.
  • 23.8.6.”End of Round Leader (e.g., First round – Winner)”- settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
  • 23.8.7.”Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish” - Dead-heat rules apply.
  • 23.8.8.”To Win/Not to Win a Major” -The 4 majors are US Open, US Masters, USPGA and the British Open.
  • 23.8.9.”Competitor markets” - if the affected competitor retires, all undecided competitor markets will be void.
  • 23.8.10.”Total markets” - if a player which is listed in the group retires, all undecided total markets will be void.
  • 23.8.11.“Hole” & “Hole a to b” markets - if a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.
  • 23.8.12.”Winner”- settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off.
  • 23.8.13.”Winner of group”- the winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies.
  • 23.8.14.”End of round x – leader” - if there are two or more players tied for the lead after a round, dead heat settlement applies. If a player does not a hit single shot in a tournament, he will be voided for all End of round – leader markets. If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.

24. Motorcycle Racing

24.1. If an event is postponed or abandoned, bets remain valid provided it is completed within 72 hours.

25. Athletics

25.1. If an event is postponed or abandoned, bets remain valid provided it is completed within 72 hours.

26. Winter sports

26.1. If an event is postponed or abandoned, bets remain valid provided it is completed within 72 hours.

27. Formula 1

27.1. General Formula1 betting rules:

  • 27.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.
  • 27.1.2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
  • 27.1.3. If a race is postponed to another day (to be determined within UTC time zone) all markets shall be considered void.
  • 27.1.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
  • 27.1.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.
  • 27.1.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

27.2. Team market rules

  • 27.2.1. “Winner (team)”, “Top x (team)” and “Head2head (team)” are settled with the team which has the best ranked car in the final result.
  • 27.2.2. “1st to retire (teams)” is settled with the team which retired one car first. N.B. Specific retirement market rules are considered as valid for this market.
  • 27.2.3. “1st pit stop (teams)” is settled with the team whose car entered the pit-lane first. N.B. Specific pit stop market rules are considered as valid for this market.
  • 27.2.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B. Specific overtakings market rules are considered as valid for this market.

27.3. Fastest lap rules

  • 27.3.1. The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.
  • 27.3.2. The lap time in milliseconds is valid for settlement purposes.

27.4. Head2head markets & Winner of group market rules

  • 27.4.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
  • 27.4.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

27.5. Markets for overtakings rules

  • 27.5.1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.
  • 27.5.2. Overtakings during the first lap are not considered for settlement purposes.
  • 27.5.3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.
  • 27.5.4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.
  • 27.5.5. Lapping and unlapping is not considered as overtaking.

27.6. Markets for retirements rules

  • 27.6.1.A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered as completed, unless the car/driver is disqualified.
  • 27.6.2. If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.
  • 27.6.3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

27.7. Markets for pit stops

  • 27.7.1. The car which enters the pit-lane first will be considered as winner of this market.
  • 27.7.2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

27.8. Total finishers market rules.

  • 27.8.1. A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.

28. Chess

28.1. General Notes

  • All bets refer to a single game as described in the offering unless stated otherwise.
  • If the game is not completed (e.g., forfeited or aborted), all related markets will be void unless their outcome was already determined.
  • Each move is counted when White makes a move (if White has made 10 moves, the game is considered to have 10 moves), unless specified otherwise in the market description.
  • All moves and events are based on the official game protocol.

28.2. Markets:

  • 28.2.1. Will there be a checkmate? — Bet settles as Won if the game ends in checkmate; Lost if it ends by draw, resignation, timeout, or stalemate without checkmate.
  • 28.2.2. Total number of castlings — Settled on the total number of castlings (0, 1, or 2) by both players. Both kingside and queenside are included.
  • 28.2.3. First move — Predict which move will be played first in the game (e.g., e4, d4).
  • 28.2.4. First piece to move — Settled on whether the first move is made by a Pawn or a Knight, by either player.
  • 28.2.5. First captured piece — Settled on which piece (Pawn, Knight, Bishop, Rook, or Queen) is first captured in the game.
  • 28.2.6. Pawn promotion? — Won if any pawn is promoted during the game, by either player.
  • 28.2.7. En passant? — Won if an en passant capture occurs. En passant is when a pawn captures an adjacent pawn that has just moved two squares forward, as if it had moved only one.
  • 28.2.8. Stalemate? — Won only if the game officially ends in stalemate, where the player to move has no legal moves but is not in check.
  • 28.2.9. Who will have more pieces at the end? — Settled on the player with more pieces (including pawns) at game end. Draw if equal.
  • 28.2.10. Final number of pieces — Settled on the total number of pieces remaining on the board at game end (both players combined, including pawns).
  • 28.2.11. Number of checks — Settled on the total number of times a player delivers check during the game.
  • 28.2.12. Total moves — Settled on the total number of moves until the game ends.
  • 28.2.13. Checkmate before move {X} — Won if checkmate occurs before the specified move number. Moves are counted by White’s turns (e.g., 10 White moves = 10 moves).
  • 28.2.14. Game will end before move {X} — Won if the game ends (checkmate, resignation, or draw) before the specified move number. Moves counted by White’s turns.
  • 28.2.15. First to check — Predict which player (White or Black) will deliver the first check.
  • 28.2.16. Who will finish higher in the final standings? — Settled by official tournament leaderboard and tiebreaks. If no ranked list or players share positions, bets void. If a player doesn’t start (0 games), bets void.
  • 28.2.17. Who will win more games with White? — Settled on who wins more with White. Draw if tied. Bets void if a player does not play any White games.
  • 28.2.18. Who will win more games with Black? — Settled on who wins more with Black. Draw if tied. Bets void if a player does not play any Black games.
  • 28.2.19. Total number of wins combined — Settled on combined wins of both players. Example: Player A = 7 wins, Player B = 6 wins → Total = 13.
  • 28.2.20. Player Total Wins — Settled on a player’s total wins, regardless of color. Bets void if player does not start.
  • 28.2.21. Player Total Wins with White — Settled on wins by a player with White. Bets void if player doesn’t play with White.
  • 28.2.22. Player Total Wins with Black — Settled on wins by a player with Black. Bets void if player doesn’t play with Black.
  • 28.2.23. Player Total Points — Points: Win = 1, Draw = 0.5, Loss = 0. Forfeits count. If player withdraws mid-tournament, only completed games count.
  • 28.2.24. Player To start 3–0 — Won if player wins first 3 consecutive games (including technical wins). Lost if any of first 3 games is a loss/draw. Bets void if player doesn’t start.

III. Esports special rules

1. General rules applicable to esports
  1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
  2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
  3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided.
  4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity/person.
  5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
  6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
  7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, after the term sportsbook will not change the result of the tickets.
  8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
  9. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
  10. All markets consider overtime, unless expressly stated otherwise in the market name.
  11. If the match format is changed or differs from the one which is being offered, the sportsbook reserves the right to void all bets.
  12. If the fixture is listed incorrectly, the sportsbook reserves the right to void all bets.
  13. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
  14. If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.
  15. If a game on the map starts with less than ten players, all bets on that map will be voided.

2. Esports game specific rules

2.1. Counter-Strike 2 rules:

  1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match, and match side markets will be voided.
  2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
  3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12, MR8, and others). All odds offered in the betting line take into account the format used in a specific match and are based on the official tournament data. For information about the format applied to a match, please refer to the official tournament rules and data.
  4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

2.2. Valorant rules:

  1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match and match side markets will be voided.
  2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
  3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and others). All odds offered in the betting line take into account the format used in a specific match and are based on the official tournament data. For information about the format applied to a match, please refer to the official tournament rules and data.
  4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

2.3. Dota 2 rules:

  1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be void. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.

2.4. League of Legends rules:

  1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map that has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.

2.5. King of Glory rules:

  1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all undecided bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.
  4. Market specific rules — if the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.

2.6. eSports FIFA

  1. eSports Battle match duration — 2x4 minutes.
  2. Liga Pro eFootball match duration — 2x6 minutes.
  3. All markets will be settled as set out in the General and Soccer Market Rules.

2.7. eSports NBA2K

  1. Match duration — 4x5 minutes. This includes overtime.
  2. All markets will be settled as set out in the General and Basketball Market Rules.

IV. Esports solution betting rules

1.1. General Rules
  1. 1.1.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds (e.g. odds that include typo, back-office error, fixed matches), switched odds or a bet made after an event has started or match was affected by obvious technical problems.
  2. 1.1.2. All bets will be settled, when the outcome of the market has taken place.
  3. 1.1.3. Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
  4. 1.1.4. Market "Correct Score" is where it is possible to bet on the (partial or definite) exact score of a match or event.
  5. 1.1.5. Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
  6. 1.1.6. Market "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). "Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.
  7. 1.1.7. Market "Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).
  8. 1.1.8. Market "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.
  9. 1.1.9. Market "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined above. It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (e.g. match ends as a draw), or the particular occurrence does not happen (e.g. Draw No Bet and match ends 0-0) the stakes will be refunded.
  10. 1.1.10. Market "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
  11. 1.1.11. Market "Asian Handicap": Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (i.e. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
  12. 1.1.12. Market "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined above.
  13. 1.1.13. Market "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.
  14. 1.1.14. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.
  15. 1.1.15. Bets on "Result at end of Quarter / Half / Period X…" refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.
  16. 1.1.16. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned time frame. Should the listed score not be reached within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
  17. 1.1.17. Bets on "Winner of Point X / Scorer of Goal X" and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
  18. 1.1.18. Any reference for a team to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.

1.2. Basketball Market Rules

  1. 1.2.1. Markets do not consider overtime unless otherwise stated.
  2. 1.2.2. If a match ends before the Xth is reached, this market is considered void (cancelled). Who scores Xth point? (incl. OT), Which team will win race to x points? (incl. OT).

1.3. Cricket Market Rules

  1. 1.3.1. Delivery Markets — Runs off. The result will be determined by the number of runs added to the team total, off the specified delivery. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
  2. 1.3.2. Over Markets — Runs in Over. The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.
  3. 1.3.3. Wicket in Over. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
  4. 1.3.4. Over Odd/Even. Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero will be deemed to be an even number.
  5. 1.3.5. Innings Markets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

1.4. eSoccer

1.4.1. Match Format

The match consists of 2 halves with one of the following durations:

  • 2x6 minutes
  • 2x4 minutes
  • 2x15 minutes

The match duration includes injury time, but excludes extra time and penalty shootouts.

1.4.2. Settlement

All markets are settled according to the General Rules.

1.5. eSoccer: Volta

1.5.1. Match Format

The match consists of 2 halves of 3 minutes each. This duration includes injury time and extra time, but does not include penalty shootouts.

1.5.2. Settlement

All markets are settled according to the General Rules.

1.6. eSoccer: Penalty

1.6.1. Match Format

  • Each team takes up to 5 shots alternately.
  • The team with the most goals after 5 shots wins.
  • If the score is tied after 5 shots each, the shootout continues with a sudden death format (1 shot each) until a winner is determined.

1.6.2. Settlement

All markets are settled according to the General Rules.

1.7. eSoccer: X-Battle FC

1.7.1. Match Format

  • The match consists of 2 halves of 30 seconds each.
  • No overtime is played.

1.7.2. Settlement

All markets are settled according to the General Rules.

1.8. eBasketball

1.8.1. Match Format

  • The match consists of 4 quarters of 6 minutes each.
  • Overtime is included in the match duration.

1.8.2. Settlement

All markets are settled according to the General Rules and the Basketball Market Rules.

1.9. eBasketball: Blitz

1.9.1. Match Format

The match consists of 1 quarter of 1 minute.

1.9.2. Settlement

All markets are settled according to the General Rules and the Basketball Market Rules.

1.10. eStreetball

1.10.1. Match Format

The match is played up to 11 points. The first team to reach 11 points wins.

1.10.2. Settlement

All markets are settled according to the General Rules and the Basketball Market Rules.

1.11. eFighting: Injustice 2 / MK11

1.11.1. Match Outcome

  • Match Winner: The character who wins the overall fight.
  • Round Winner: The character who wins an individual round within the fight.

1.11.2. Market Definitions

  • Health Bar: Each fighter has 2 health bars. The second becomes active only after the first is fully depleted.
  • First Damage: The first successful attack landed during the match.
  • Clash: A special in-fight moment where both fighters can engage in a challenge to recover health. The outcome may be won by either fighter or end in a draw.
  • Supermove: A rare and powerful move unique to each character, executed under specific conditions.
  • Will There Be Mercy: Indicates whether the "Mercy" mechanic is used — a moment where one fighter chooses to spare their opponent instead of finishing them.
  • Finish Him Method: The way the opponent is defeated — examples include Fatality, Brutality, or a regular hit.
  • Winner HP Left: The amount of health remaining for the winning character at the end of the match.

1.11.3. Settlement

All markets are settled according to the definitions provided above and the official outcome as determined by the game.

1.12. eCricket

1.12.1. Match Format

The match consists of 2 innings — one per team.

1.12.2. Inning Format

Each inning consists of 5 overs, with 6 deliveries per over.

1.12.2. Settlement

All markets are settled according to the General Rules and the Cricket Market Rules.

1.13. eCricket: Super Over

1.13.1. Match Format

The match consists of 1 over per team.

1.13.2. Settlement

All markets are settled according to the General Rules and the Cricket Market Rules.

1.14. eCricket: X-Battle Bats

1.14.1. Match Format

The match consists of 10 rounds, with 1 hit per round. No extra innings are played.

1.14.2. Settlement

All markets are settled according to the General Rules

1.15. eShooter: CS2 (MR15)

1.15.1. Match Format

The match consists of 15 rounds, with the first team to reach 8 rounds is declared the winner.

1.15.2. Settlement

All markets are settled according to the General Rules.

1.16. eShooter: CS2 (BO3)

1.16.1. Match Format

The match is played in a Best of 3 format — the first team to win 2 maps is declared the winner.

1.16.2. Settlement

All markets are settled according to the General Rules.

1.17. eHorse Racing

1.17.1. Settlement

All markets are settled according to the General Rules.

1.18. eTennis

1.18.1. Match Outcome

The winner is the first player to win 2 sets.

1.18.2. Set Format

Each set is played to 3 games. A player can win the set by:

  • Reaching 4–2, or
  • Winning 4–3 via a tie-break.

1.18.3. Tie-Break Format

The Bet is settled as Won, if the tie-break is won by the first player reaches 5 points with a minimum 2-point lead (e.g., 7–5, 8–6, 9–7, etc.).

1.18.4. Settlement

All markets are settled according to the General Rules.

1.19. eVolleyball

1.19.1. Match Format

The match consists of 1 set played to 25 points. There is no over/under rule applied.

1.19.2. Settlement

All markets are settled according to the General Rules.

1.20. eBoxing

1.20.1. Match Format

The match consists of 1 round lasting 2 minutes.

1.20.2. Settlement

All markets are settled according to the General Rules.

1.21. eKabaddi

1.21.1. Match Format

The match consists of 2 halves, each lasting 5 minutes.

1.21.2. Settlement

All markets are settled according to the General Rules.

1.22. eVaquejada

1.22.1. Match Format

  • The match consists of 4 rounds, each with 4 attempts:
  • Attempts 1–2 are scored with a maximum of 8 points each
  • Attempts 3–4 are scored with a maximum of 10 points each

1.22.2. Settlement

All markets are settled according to the General Rules.

V. Greyhound, Horse and Harness Racing rules

1. General
  1. 1.1. All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race.
  2. 1.2. In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead Heating winners of the event.
  3. 1.3. Whilst the sportsbook strives to provide the most up to date and accurate data, the sportsbook shall not be liable for any errors regarding the Horses, Greyhound or Harness racing data.

2. Market Specific Rules

2.1. Win Betting

Dead heat rules apply.

2.2. Place Betting

  1. 2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field later reduced to 7 or less runners, first, second and third places will be paid, however deductions shall apply. See Deductions Table in clause 3.3.5.
  2. 2.2.2. Dead heat rules apply.

2.3. Top 2 Betting

  1. 2.3.1. Pays on runners to come 1st or 2nd in the race.
  2. 2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a race with less than 5 runners will be voided.
  3. 2.3.3. Dead heat rules apply.

3. Settlement & Cancellation rules

3.1. Scratchings

  1. 3.1.1. If a runner is scratched, the stake will be refunded.

3.2. Abandoned, Postponed and Transferred Races

  1. 3.2.1. If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.
  2. 3.2.2. Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time of the race, all bets shall stand as if the race was not postponed.
  3. 3.2.3. If scratchings are reinstated due to a postponed race at the same venue then all bets shall be void.

3.3. Deductions

  1. 3.3.1. Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet.
  2. 3.3.2. In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets as per Deductions table — see clause 3.3.5.
  3. 3.3.3. Deduction calculations are specified as a percentage deducted from the amount of the stake’s winnings.
  4. 3.3.4. In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners deduction rate as per Deductions table — see clause 3.3.5.

3.3.5. Deductions Table

Odds from (>, more than) Odds to (≤, less or equal) Market “Win” (%)* Market “Top 2” (%)* Market “Place” (%)*
1.001.01764026
1.011.02754026
1.021.03754026
1.031.04734026
1.041.05734026
1.051.06734026
1.061.07734026
1.071.08724026
1.081.09724026
1.091.10724026
1.101.12714026
1.121.14714026
1.141.16714026
1.161.18694026
1.181.20693926
1.201.22673926
1.221.24653826
1.241.25653826
1.251.26653826
1.261.28653826
1.281.30653826
1.301.35623826
1.351.40603725
1.401.45563725
1.451.50553725
1.501.55533624
1.551.60513624
1.601.65493524
1.651.70473424
1.701.75463423
1.751.80453423
1.801.85443323
1.851.90433323
1.901.95413222
1.952.00403222
2.002.05403222
2.052.10393122
2.102.15373121
2.152.20363021
2.202.25363021
2.252.30352921
2.302.35342921
2.352.40332920
2.402.45312820
2.452.50312820
2.502.60302719
2.602.70292719
2.702.80282618
2.802.90272518
2.903.00262518
3.003.10252417
3.103.20242317
3.203.30232216
3.303.40222216
3.403.50222216
3.503.60212115
3.603.70202115
3.703.80202015
3.803.90192014
3.904.00192014
4.004.20181914
4.204.40181914
4.404.50181914
4.504.60161814
4.604.80151713
4.805.00151713
5.005.50131512
5.506.00121512
6.006.50111411
6.507.00101310
7.007.509129
7.508.008118
8.008.508118
8.509.007107
9.009.507107
9.5010.00686
10.0011.00575
11.0012.00575
12.0013.00464
13.0014.00464
14.0015.00343
15.0016.00343
16.0017.00343
17.0018.00232
18.0019.00232
19.0020.00232
20.00~000

* The column provides the amount of deduction of the face value of the winnings of the respective bet.

3.4. Errors

  1. 3.4.1. If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound or harness racing Event, including, but not limited to posting wrong odds, then regardless of the cause or the source of such error the sportsbook reserves the right to void any respective bet.

3.5. Acceptance of Bets after Race Start Time

  1. 3.5.1. If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and will be refunded to the End User.
  2. 3.5.2. If a bet was accepted after the official start time of the Event as part of a Combo bet then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand.

3.6. Other

  1. 3.6.1. In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards’ decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See deductions table in clause 3.3.5.
  2. 3.6.2. Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.
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